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Posts tagged “technology

Open Call to Artists – Alternative Portraits

The deadline for this open call has now closed. 

An Open Call to submit work for an exhibition of Alternative Portraits.

Artists Michael Borkowsky and Sharon Mossbeck present Alternative Portraits, an open call exhibition of non-traditional portraiture to be run at Access Space, Sheffield, from 8th September – 4th October 2017.

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We are looking for artists to submit work to us under the theme of Alternative Portraits. We are particularly interested in the use of new technologies, such as 3D printing and laser cutting, but this is not a requirement. We are looking for work which pushes the boundaries of traditional portraiture, or explores what portraiture can be. Please interpret the theme of the Alternative Portraits as you see fit.

The exhibition will be at Access Space, Sheffield from 8th September – 4th October. The exhibition opening hours will be Wednesday – Friday 11am – 6pm, and there will be a private view on 8th September from 5.30– 8pm. Everyone welcome.

The deadline for submissions will be Friday 4th August. Applicants will then be notified on Friday 11th August as to whether their application has been successful.

Guidelines for Submitting work

Please follow these guidelines for submitting work. We will only consider applications which follow these guidelines:

  • Artists may only submit one piece of work. (if a work is made up of separate components – e.g a painting made up of 3 canvasses – then we will still deem it to be one piece of work)
  • The piece of work submitted must measure no more than 1 meter across any given width
  • Regretfully, Audio/Visual or performance works cannot be accommodated
  • Please only submit work which is already complete
  • If your work is framed, please ensure that it is string-backed
  • If work has any unusual requirements (e.g. it is particularly heavy or needs hanging in a particular way) please tell of how you would like this to be done
  • We cannot accept applications received after the deadline (4th August)

How to Submit Work

To submit work, please email up to 3 images of the work you want to show to alternativeportraits2017@gmail.com along with the following:

  • Your name
  • Your email address
  • Your home town/ city
  • Title of work
  • Materials used
  • Dimensions of the piece
  • Price (if you wish to offer the work for sale)
  • A statement of no more than 100 words (this may be included in the exhibition alongside your work)
  • Date when the work was completed

Hand in Dates

Please note that the venue for handing your work to us is different to the exhibition venue.

If your submission is successful, you will have between 11th August and 2nd September to get your work to us. You may do this by doing one of the following:

  • Posting your work to Exchange Place Studios, Exchange St, Sheffield S2 5SZ
  • Delivering your work in person to reception at Exchange Place Studios, which is open weekdays from 11am – 4pm.
  • We will be present in Exchange Place Studios from 11-4pm on Friday 1st and Saturday 2nd September if you’d rather hand your work to the organisers in person

When you deliver your work to us, please ensure that it is as specified in the original submission, complete and presented as you wish it to be exhibited and, if framed, ready to hang. We cannot be held responsible for work that gets lost or damaged in the post.

Collection Dates

Please note that the venue for collecting your work from us is different to the exhibition venue.

After the exhibition you can collect your work in person from Exchange Place Studios on either the 6th or 7th October, between 11am and 4pm.

You may also make arrangements for us to post your work back to you. If you wish to do this, we will require the correct postage and packaging costs to be paid to us in advance, and you must allow the expected delivery to be between 7th October – 7th November 2017. You may wish to consider handing us a stamped addressed envelope when initially handing work to us to ensure a quicker return delivery.

Sales

Your work may be up for sale. Access Space don’t take any commission but as a charity ask that, should you wish to donate some of your proceeds from sales to them you may do so, but you’re under no obligation.

 

Thank you and good luck! ~ Michael and Sharon

An invitation to submit art work around the theme of video games.

Video games. It’s a subject I have tried to grapple with in the context of art for some time. And while I can’t deny that video games are a form of art, I have struggled with ways to pull the concepts of gaming towards my practice.

I want to, as I believe that when gaming is placed within the context of memory, it is prone to nostalgia and the trappings of being perceived at face vale. This, in turn, has a great deal of creative mileage as I seek to extend the experiences found within gaming into the physical world, enriching an audiences perception and engaging with the shared experiences a game has to offer in a way applicable to reality.

My current Pixel Poetry work seeks to isolate concepts found within certain games that are either hidden, abstract or even entirely speculative. The aim is to disrupt pre-conceived notions of games, for both players and non-players alike. I enjoy creating them, I believe they have a place within poetry and they seem to engage a certain audience. But what interests me further is the fact that gaming, as a subject, is increasingly set upon by artists as a means to instigate artistic practice. I saw with Far Lands – an open call exhibition I co-devised and co-curated – that gaming within the context of fine art exists and exists healthily. However, I wish to extend this notion and see how video games with art can be furthered. With that said, I present to you PLAY! – an open call invitation for artists at any stage or their career to submit work in a response to the theme of video games:

PLAY! is an open-call exhibition featuring artwork based on video games. The exhibition will be held at Access Space, Sheffield, from 3rd – 31st October 2014.

PLAY LEAFLET FINAL VERSION2

We (Myself and Sharon Mossbeck) are looking for submissions from artists whose work takes a critically engaged approach to computer games within a fine art context. Within such a broad theme, we are specifically looking for conceptually strong work which seeks to isolate aspects of gaming for suitable artistic reflection and contemplation.

We encourage artists to consider areas of gaming that can be considered for their artistic value: Glitches and beta games, for example, are distinguishable in their ability to reveal the hand of the individuals involved in creating the game. Whilst linear narratives and inaccessible areas create a tangible tension between gamer and desire to play and re-play. However, these are just examples of the conceptual mileage found within video games, and artists are invited to respond to the theme in any way they choose.

We are looking specifically for 2D and small 3D work, such as painting, photography, sculpture and printmaking. We may consider digital and video instillation work – but keep in mind that the space will only be able to accommodate one or two works of this nature.

Artists at any stage of their career are welcome to submit their work

How to apply

This open call invites submissions from artists working in 2D, though small 3D works may be considered. Your work should be ready to be wall mounted, and should exceed no more than 2 meters squared.

Artists may submit up to 3 pieces each.

All submissions should include:

– A description of your work, max 300 words

– Max 5 jpeg images of your work

– Artist statement (Or link to website)

Please email your submission, or any questions you may have, to play.exhibition@gmail.com

Submission deadline: 8th September 2014

You will be notified by 15th September whether or not you have been successful. Applicants that are successful will be able to deliver their work to Access Space from 29th September – 3rd October.

…So there we have it. If you’re in any way inspired, intrigued or informed my video games, or the concepts found in video games. Please submit your work. I’d love to witness further ways in which artists have embraced video games in their practice.