artist | playing with perfume | speculating on studio spaces | commenting with candles

Posts tagged “submission

Fronteer Open Call – Botanicals

 

Fronteer – an arts initiative by myself and Sharon Mossbeck – presents Botanicals, a group exhibition featuring art work relating to a botanical theme.

The theme can be interpreted however you wish, and does not need to be overtly botanical. Work can be in any medium, either 2D or sculptural. The exhibition will not include any video or audio works.

We are looking for high quality work to form a stylised exhibition with an exhibition catalogue to accompany it. The exhibition will take place in the newly refurbished North Gallery at Exchange Place Studios, Sheffield for three weeks in July 2019.

Artists from all backgrounds are invited to submit one piece of work (or a set of pieces which amount to one work, e.g. a triptych). It is free to submit, with only those artists who are successful paying a £30 entry fee, and this includes a copy of the exhibition catalogue.

Work must be complete at the time of submission. Work can be offered for sale during the exhibition, and we will charge 10% commission.

The deadline for submissions is 10pm on Sunday 14th April and successful artists will be notified by email by Sunday 28th April.

If successful, you will be invited to send or deliver your work to Exchange Place Studios, Sheffield, UK, where Fronteer is based. Your work must reach us by no later than Friday 14th June. If you wish to bring your work in person you can do so on 2nd or 3rd July, 11am-4pm.

The £30 entry fee for successful artists can be paid via Paypal or bank transfer by Friday 14th June (midnight). You can also pay in cash in person on 2nd or 3rd July 11am-4pm.

The exhibition will run from Monday 8th – Sat 27th July, 11-4 daily (except Sundays), with a related programme of events taking place throughout.

How to Submit

Artists are invited to submit ONE piece of work.

Work can be 2D or 3D, though unfortunately we cannot accept video or audio works. Works which require hanging must be ready to hang with mirror plates or picture wire already attached.

If successful your work will be featured in an exhibition catalogue. As such, we are require the photographs which accompany your submission to sent as jpegs at 300 dpi, and images should be between 1mb and 3mb.

Please submit by email to fronteerart@gmail.com along with the following:

  • Your name
  • Title of the piece
  • Medium
  • Dimensions of the piece
  • Up to 3 300dpi images of your piece
  • If your work will be offered for sale, and if so, what price.
  • Up to 50 words about the work, written in the third person (this text will be included in the catalogue if you are successful)
  • Up to 50 words about yourself, written in the third person (this text will be included in the catalogue if you are successful)

All work must be complete at the time of submission. Any work which varies from the original piece submitted will be rejected. It is important that images submitted should fit the specifications outlined. If you enter more than one submission, all of your entries will be rejected. If you wish to submit a print, it will be your responsibility to print it off before posting it to us.

Thank you and good luck!

Keep in Touch with Fronteer!

As well as our mailing list you can also follow Fronteer on various social media platforms:

Follow us on Facebook here

Follow us on Instagram here

Follow us on Twitter here

Follow us on YouTube  here

We try to post varied content, especially when exhibitions are running, so be sure to follow us!

Advertisements

An invitation to submit art work around the theme of video games.

Video games. It’s a subject I have tried to grapple with in the context of art for some time. And while I can’t deny that video games are a form of art, I have struggled with ways to pull the concepts of gaming towards my practice.

I want to, as I believe that when gaming is placed within the context of memory, it is prone to nostalgia and the trappings of being perceived at face vale. This, in turn, has a great deal of creative mileage as I seek to extend the experiences found within gaming into the physical world, enriching an audiences perception and engaging with the shared experiences a game has to offer in a way applicable to reality.

My current Pixel Poetry work seeks to isolate concepts found within certain games that are either hidden, abstract or even entirely speculative. The aim is to disrupt pre-conceived notions of games, for both players and non-players alike. I enjoy creating them, I believe they have a place within poetry and they seem to engage a certain audience. But what interests me further is the fact that gaming, as a subject, is increasingly set upon by artists as a means to instigate artistic practice. I saw with Far Lands – an open call exhibition I co-devised and co-curated – that gaming within the context of fine art exists and exists healthily. However, I wish to extend this notion and see how video games with art can be furthered. With that said, I present to you PLAY! – an open call invitation for artists at any stage or their career to submit work in a response to the theme of video games:

PLAY! is an open-call exhibition featuring artwork based on video games. The exhibition will be held at Access Space, Sheffield, from 3rd – 31st October 2014.

PLAY LEAFLET FINAL VERSION2

We (Myself and Sharon Mossbeck) are looking for submissions from artists whose work takes a critically engaged approach to computer games within a fine art context. Within such a broad theme, we are specifically looking for conceptually strong work which seeks to isolate aspects of gaming for suitable artistic reflection and contemplation.

We encourage artists to consider areas of gaming that can be considered for their artistic value: Glitches and beta games, for example, are distinguishable in their ability to reveal the hand of the individuals involved in creating the game. Whilst linear narratives and inaccessible areas create a tangible tension between gamer and desire to play and re-play. However, these are just examples of the conceptual mileage found within video games, and artists are invited to respond to the theme in any way they choose.

We are looking specifically for 2D and small 3D work, such as painting, photography, sculpture and printmaking. We may consider digital and video instillation work – but keep in mind that the space will only be able to accommodate one or two works of this nature.

Artists at any stage of their career are welcome to submit their work

How to apply

This open call invites submissions from artists working in 2D, though small 3D works may be considered. Your work should be ready to be wall mounted, and should exceed no more than 2 meters squared.

Artists may submit up to 3 pieces each.

All submissions should include:

– A description of your work, max 300 words

– Max 5 jpeg images of your work

– Artist statement (Or link to website)

Please email your submission, or any questions you may have, to play.exhibition@gmail.com

Submission deadline: 8th September 2014

You will be notified by 15th September whether or not you have been successful. Applicants that are successful will be able to deliver their work to Access Space from 29th September – 3rd October.

…So there we have it. If you’re in any way inspired, intrigued or informed my video games, or the concepts found in video games. Please submit your work. I’d love to witness further ways in which artists have embraced video games in their practice.